(Scroll down to see the contributors)
I provided leadership for the overall art/creative direction, world-building, and personnel recruitment beyond the art department, which included areas such as narrative development, game design, music, and user interface art, as well as managing outsourcing efforts.
Project HZ utilized the Godot 3.4 engine and progressed through to the closed pre-alpha stage.
Although the project was ultimately discontinued, I am immensely proud and appreciative of the accomplishments achieved by the team in under two years, despite the challenging and evolving circumstances and specifications.
---[Illustrations]---
Tim Löchner, Illustrator (Contract) - https://www.artstation.com/timbougami
---[Character Concept Art]---
Dong-ho Kang, Principal Concept Artist - https://www.artstation.com/dhkang
https://www.artstation.com/artwork/1xQkl2
Seung-yoon Lee, Senior Concept Artist - https://www.artstation.com/seungyoonlee
https://www.artstation.com/artwork/xDRy2W
---[Character Modeling]---
Eui-jong Kim, Lead 3D Modeler - https://www.artstation.com/goldtype
Hunter Mortenson, 3D Modeler (Contract) - https://www.artstation.com/hntrluc
Titania G Han, 3D Modeler (Contract) - https://www.artstation.com/titania
Jung A Yang, 3D Modeler (Contract) - https://www.artstation.com/ye22h
---[Animation]---
Hun Chung, Animation Director - https://www.linkedin.com/in/hun-chung
Alexander Grace, 3D Character Animator (Contract) - https://x.com/nonamezleft_
Alireza Sedghi, 3D Character Animator (Contract) - https://www.artstation.com/alirezaanim
---[Environments]---
Max Feuerriegel, Environment Art Director & Lead Artist - https://www.artstation.com/goldenskullart
Florian Moncomble, Environment Concept & In-game Artist - https://www.artstation.com/florianmoncomble
M.Phuong Nguyen, Senior 3D Environment Modeler - https://www.artstation.com/mphuongnguyen
Ariel Adasme Gomez, 3D Environment Modeler - https://www.artstation.com/arieladasme
---[VFX]---
Ivan Boyko, VFX Concept & Pre-vis Artist - https://www.artstation.com/ivanboyko80
https://www.artstation.com/artwork/n0qmOO?album_id=10440953
https://www.artstation.com/artwork/n0GgdX?album_id=10440953
https://www.artstation.com/artwork/495e0l?album_id=10440953
https://www.artstation.com/artwork/BkXPzm?album_id=10440953
Ilaria Cislaghi, In-game VFX Artist - https://www.artstation.com/qbieshay
---[Technical Art]---
Kevin YuanZhi Chen, Principal Technical Artist - https://www.artstation.com/yuanzhichen
Arthur Na, Senior Technical Artist - https://www.linkedin.com/in/arthur-na-7407581/
Theresa Kikuchi, Technical Artist - https://www.linkedin.com/in/theresa-kikuchi/
---[UI/UX]---
Jennifer Duong, UI Art - https://www.linkedin.com/in/bwinc/
---[Narrative]---
José Fernando Gracia, Narrative & Technical Game Designer - https://x.com/PaperBugDev
---[Audio]---
Interleave Creative - https://www.interleavecreative.com
Ben Lipkin, Sound Designer - https://www.lipkinaudio.com
Milo Poniewozik, Composer - https://open.spotify.com/artist/1LLOZhtGYLgZ6hB18HPrqY
---[Outsourcing Partners]---
Bit Egg Inc - https://bitegginc.com
Thunder Cloud Studio - https://www.artstation.com/thundercloudstudio
Moti Animation Studio - https://www.artstation.com/motianimation
Closed pre-alpha gameplay footage
Music composed by Interleave Creative
Animation direction by Hun Chung
Environment art direction by Max Feuerriegel
Principal technical art by Kevin YuanZhi Chen
In-game VFX by Ilaria Cislaghi
Mood exploration for (early zone) hub space
Environment art supervision by Max Feuerriegel
Music composed by Interleave Creative
Uboo creature VFX by Ilaria Cislaghi
Early exploration of mood through lighting, following the transition to a full 3D visual direction
Environment art supervision by Max Feuerriegel
Music composed by Interleave Creative
Halcyon Zero Concept Art Showcase
Music composed by Interleave Creative
Dong-ho Kang, Principal Concept Artist
Seung-yoon Lee, Concept Artist
Cyrille attack animation WIP
Character animation direction by Hun Chung
Cyrille 3D character model by Hunter Mortenson
3D character animation by Alexander Grace
In-game VFX by Ilaria Cislaghi
Ancient Guardian: Driver animation
Character animation direction by Hun Chung
3D character animation by Alexander Grace
The objective was to develop a design that conveys a sense of imposition and threat without necessitating any additional character animation
Prime Colossus action notes & VFX mockup by Mackenzi Ko
3D character animation by Hun Chung
VFX concept art & animation style exploration by Ivan Boyko
VFX animation style exploration by Ivan Boyko
Selene 3D character animation by Alireza Sedghi
Old Selene character model by Bit Egg Inc.
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