Research & Development - Project Anomaly (2025)

Overview

  • Game: TBD
  • Visuals: TBD
  • Genre: Crime-noir, Horror, Action, Drama

Quick Notes

  • Creative direction of an original IP that focuses on character/story, world-building, and mood
  • Currently in the exploration phase

Original Works (Non-AI)

Original designs and starting point source images

Tools Used

  • Image: Nano Banana + Pro, Seedream 4.0, & FLUX.2
  • Video: Seedance Pro, Kling, Sora 2, & Grok Imagine
  • Music: Suno
  • Misc: InfiniteTalk (lipsync), Sora 2 (environments/scene layouts and dialogue audio)

My current assessment of gen AI (as of December 2025), is that they are an incredibly powerful set of pre-production/prototyping tools, but would HEAVILY CAUTION any team who is planning to using them for actual final output production mainly due to maintaining quality fidelity, image consistency, and potential copyright infringements.

The purpose of the following generations are for prototyping ideas with the intention of recreating everything 'by hand' for the final output version.

Concept Videos

Scene Tests

Music Tests

Images & Videos

Environments

Creatures

Closing Thoughts

Everything I have said before may change within the next year, or even the next few months. If I'm to be completely honest, I don't think there have been a more uncertain time in terms of emerging tech in the creative space.

The topic alone is such a hot-button issue, and even if the technology comes to the point of becoming viable both technically and legally... I don't know if the general optics of the public opinion will easily be swayed. Perhaps it's a matter of time, or perhaps there will be a parallel market.

Either way, it is my aim to stay relevant on the topic and understand how to utilize the technology in the best way that I believe will serve a project. Including my own.

Thank you for reading.



End of presentation. Thank you!