Art/Creative Direction - Project HZ

Overview

  • Game: Online Multiplayer Action RPG
  • Visuals: Top-down Isometric 3D
  • Genre: Fantasy (Medieval x Ethereal Hybrid), Hero Ensemble
  • Team Size: Medium (+10 art/creative team members)
  • Work Arrangement: Fully Remote (Multiple time zones)

Quick Notes

  • Contributed to the creation and strategic direction of new a intellectual property (cancelled)
  • Helped develop a new anime fantasy action aesthetic
  • Established and managed an art team
  • Recruited talent in areas such as art, narrative, and audio
  • Led and supervised a team of over 10 artists spanning four time zones
  • Communicated art-related tasks to a remote team located in regions including North America, Europe, South Korea, etc
  • Provided consultation and input on creative direction 

I provided creative leadership for the overall art/creative direction, world-building, and personnel recruitment beyond the art department, which included areas such as narrative development, game design, music, and user interface art, as well as managing outsourcing efforts. 

Project HZ utilized the Godot 3.4 engine and progressed up to the closed pre-alpha stage. ‎ ‎ ‎ 

Although the project was ultimately discontinued, I am immensely proud and appreciative of the accomplishments achieved by the team in under two years, despite the challenging and evolving circumstances and specifications.

Closed Pre-Alpha

Assembled in Godot 3.4

  • Music composed by Interleave Creative
  • Art direction by Mackenzi Ko
  • Principal concept art by Dong-ho Kang
  • Environment art direction by Max Feuerriegel
  • Game design direction by Alijah Blue Ladd
  • Animation direction by Hun Chung
  • Principal technical art by Kevin YuanZhi Chen
  • In-game VFX by Ilaria Cislaghi

Pre-alpha gameplay screenshots (WIP visuals)

Key Art Illustrations‎ ‎by Tim Löchner

Characters

Heroes

Starting roster character key art‎ ‎ ‎ 

Character Concept & Artwork by Dong-ho Kang

Starting roster in-game character mockup concept art with further roster ideas.‎ ‎ ‎ 

Main Character Concepts & Artwork by Dong-ho Kang

Additional Character Concepts & Artwork by Seung-yoon Lee

Selene

Selene's design underwent a revision during production, which was intended to be implemented after the completion of the closed pre-alpha phase.

Animation Direction by Hun Chung

Cyrille

Finn

Cassia

Rowan

Emilia

Character models (for closed pre-alpha) from left to right: Finn, Selene, Cyrille, Cassia

  • Finn by Titania G Han
  • Selene & Cyrille by Hunter Mortenson
  • Cassia by Jung A Yang

Refined character models intended for deployment following the alpha phase, featuring an updated design for Selene.‎ ‎ ‎ 

New Selene 3D Character Art, Revision/Supervision for Existing Characters by Eui-jong Kim

Antagonists

Seyer

Seyer Concepts & Artwork by Seung-yoon Lee

The Chaos Rulers

Chaos Rulers Concept & Artworks by Dong-ho Kang

Environments & World-building

World Map Concept Exploration by Florian Moncomble

All Environment Art Direction & Supervision by Max Feuerriegel

The Floating Islands

Flora & Architecture Exploration for The Floating Islands

Sombersong Woods

Flora & Architecture Exploration for Sombersong Woods

Chaos Manifestation

Fauna & Enemies

Local Fauna, The Floating Islands

Hostile Entities, The Floating Islands

Chaos Cultists

Chaos Cultists were the 'Stormtroopers (Star Wars)' or 'Foot Soldiers (TMNT)' of Project HZ's universe.

They would appear in all biome zones, and would often show up as random encounters to thwart the heroes.

VFX

VFX Concept & Pre-viz Artwork by Ivan Boyko

User Interface

UI Design & Artwork by Jennifer Duong

Contributors

Illustrations

  • Tim Löchner, Illustrator (Contract)

Character Concept Art

Character Modeling

  • Eui-jong Kim, Lead 3D Modeler
  • Hunter Mortenson, 3D Modeler (Contract)
  • Titania G Han, 3D Modeler (Contract)
  • Jung A Yang, 3D Modeler (Contract)

Animation

  • Hun Chung, Animation Director
  • Alexander Grace, 3D Character Animator (Contract)
  • Alireza Sedghi, 3D Character Animator (Contract)

Environments

  • Max Feuerriegel, Environment Art Director & Lead Artist
  • Florian Moncomble, Environment Concept & In-game Artist
  • M.Phuong Nguyen, Senior 3D Environment Modeler
  • Ariel Adasme Gomez, 3D Environment Modeler

VFX

Technical Art

  • Kevin YuanZhi Chen, Principal Technical Artist
  • Arthur Na, Senior Technical Artist
  • Theresa Kikuchi, Technical Artist

UI/UX

  • Jennifer Duong, UI Art
  • Jaymart Yabo, Additional UI Art

Narrative

  • José Fernando Gracia, Narrative & Technical Game Designer

Audio

  • Interleave Creative
  • Ben Lipkin, Sound Designer
  • Milo Poniewozik, Composer

Outsourcing Partners

  • Bit Egg Inc
  • Thunder Cloud Studio
  • Moti Animation Studio ‎ ‎ 

Recommendations

Members of Project HZ have graciously taken the time to leave me their words of recommendation.

End of presentation. Thank you!